Horizon Zero Dawn™ Complete Edition on Steam

Horizon Zero Dawn™ Complete Edition on Steam

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Menu Store New releases. I'd recommend leaving DRS disabled. Let's talk optimised settings - my selection for the best bang for the buck across the game's many tweakables. As things stand, console quality 'original' - with 16x anisotropic filtering forced via the control panel and TAA - will do just fine, but feel free to add ultra model quality, high shadows and high clouds.

Ultra settings are nice and appreciated, but there are few meaningful visual returns. You're better off spending that performance elsewhere, which brings me onto the crucial matter at hand: I'm privileged enough to run high-end hardware and put simply, I had a hard time getting this game looking good and running well, even on a Ryzen 9 X paired with an RTX Ti. Meanwhile, performance on my mainstream class rig was way off pace. Average frame-rates from the benchmark don't tell the full story.

What it doesn't tell you is that the actual game experience will be a fair bit lower than that, with frequent stutters. Stutters in excess of 40ms, 70ms or over ms can happen as a cutscenes starts or ends, when a camera changes position in a cutscene, when a UI element updates for a quest, or when you are just walking around in the world not doing anything special in particular.

This happens reproducibly across multiple graphics card and CPUs and chosen resolutions, impacting the fluidity of the game, producing an experience less consistent overall that the PlayStation 4 version, which has no such stutter. I thought that dropping to console-level 30fps might solve the issue but the problem is that the 30fps cap within the game actually runs at 29fps, producing even more stutter.

Also, if you are experiencing profound performance problems, make sure you have your mainboard properly configured for 16x PCIe bandwidth for the GPU. This one's on me but I didn't - my slot was set to 8x bandwidth and it hobbled performance, while switching up to 16x solve that particular problem. Even with the game running in what I think are optimal conditions, performance is not where it should be. Horizon Zero Dawn - based on an older iteration of the Decima Engine - does not, far from it.

The lack of a day one driver from Nvidia is also curious. Horizon certainly seems to need it as GTX performance up against RX - its perennial rival - is remarkably poor. Indeed, on optimised settings, the GTX can drop beneath p30 with highly erratic frame-times, meaning that it's performing worse than a PlayStation 4 with only a small visual uplift. The Steam hardware survey cites the GTX as the most popular gaming GPU around and yet it is clearly not performing as it should be, which means that a large proportion of the PC market could have issues.

By extension, it comes as no surprise to see that the brilliant DLSS 2. There are other issues that need to be addressed.

Cutscenes run at arbitrary frame-rates but facial animation is locked to 30 frames per second - it doesn't look right, with an almost Wallace and Gromit-like effect.

Another problem in cutscenes is how they were not authored around the idea of interpolated frame-rates above 30fps, so in some cutscenes you can see characters warp around during scene cuts. Mismatches in animation refresh are evident elsewhere: Horizon's tall 'stealth grass' runs at the correct frame-rate at all times, but the new dynamic plants and foliage added to the PC version are locked at 30 frames per second refresh instead.

An unlocked frame-rate needs to mean just that - picking and choosing what can meet the limits of PC hardware and what remains locked to 30Hz shouldn't be an option.

   


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